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Where can I get this macro?
Shay
Wlodzimierz ABX Skiba <abx### [at] abx art pl> wrote in message
news:3aa507b9@news.povray.org...
> I know that POV-Ray is raytracer not modeller but ...
> I want share my new tool - macro for MegaPOV and its children. It takes
base
> object and creates environment for modelling : views, grids, camera,
background,
> lights, size of image. It could be usefull for many usage: prepare prints
for
> paint uv-maps, hand-code models, investigate best bounding (with margin
0).
>
> Syntax of typical scenefile is:
> #include "modeling.inc"
> #declare MyObject=object{any proper definition}
> display_project(MyObject,Margin,GridSize,Lights,BkColor)
>
> Here is description of parameters:
> - MyObject
> declared our object in POV-units
> - Margin
> space between view and border of image
> and between views, it is declared in POV-units
> - GridSize
> distance between gridlines in POV-units
> if GridSize < 0 than gridlines are over views
> if GridSize > 0 than gridlines are below views
> if GridSize = 0 than gridlines are off
> grid lines are 1 pixel wide
> - Lights
> if Lights<=0 than one parallel light is used
> if Lights>0 than arealight is used to underline convexity
> value of positive Lights describe size of area_light
> - BkColor
> describes background color of image and as negation
> describes color of grid
>
> image sizes are recalculated to fullfill area passed in +H and +W but to
save
> time of rendering unused area
>
> sample image just sended to p.b.images
>
> any comments ?
>
> ABX
>
>
>
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